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	<title><![CDATA[RuneScape & RuneCrypt News]]></title>
	<description>Stay in touch with all the newest updates on RS and RC!</description>
	<link>http://www.runecrypt.com/forum/index.php</link>
	<pubDate>Fri, 20 Nov 2009 18:39:47 -0500</pubDate>
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		<title><![CDATA[Adventurer's Log]]></title>
		<link>http://www.runecrypt.com/forum/index.php?showtopic=64586</link>
		<description><![CDATA[<center><b>Nov 19, 2009 - Adventurer's Log</b></center><br /><br />You'll find that clicking on a player's forum avatar image will take you to that player's <a href=http://www.runescape.com/kbase/view.ws?guid=adventurers_log>Adventurer's Log</a> - a new website feature where you can check all sorts of interesting facts about your character. From current quest progress to recent personal events, you'll be able to get the latest news on your and other players' accounts. If you've visited Iconis's <a href=http://www.runescape.com/kbase/view.ws?guid=controls_photobooth>Photo Booth</a>, there'll even be a couple of pictures of your character.<br /><br /><br /><br />As you play we'll be generating interesting news about your character's experiences: high-level NPCs killed, expensive monster drops, and even player kills made on PvP Worlds will be logged. You can also look at other players' logs (if they're public) and compare characters. We feel we've covered a broad selection of newsworthy events, but would love to hear your ideas for what else you might like to see.<br /><br /> <br /><br />Be advised that every player's Adventurer's Log is publicly viewable by default, but you can set your profile to be available to 'Friends only', or make it 'Private' so only you can see it. Regardless of your Log's privacy setting, your 'Time Played' information will only be visible by you. The Adventurer's Log can also be accessed via the website's Community menu, or by clicking <a href="http://services.runescape.com/m=adventurers-log/l=0/">here</a>.<br /><br /><br />We also like to point out that it's possible for members to directly link to the images of their avatar as taken in the Photo Booth. These are the images displayed both on the forums and in the Adventurer's Log. The process for doing so is quite straightforward, and is explained <a href=http://www.runescape.com/kbase/view.ws?guid=controls_photobooth#forum_avatars>here</a>.<br /><br /><br /><b><i>Mod Dylan<br />RuneScape Content Developer</i></b><br /><br /><br /><br /><div style='text-align: right; font-weight: bold;'>- Newsmaster</div>]]></description>
		<pubDate>Thu, 19 Nov 2009 15:35:22 -0500</pubDate>
		<guid isPermaLink="false">64586</guid>
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		<title>RuneScape Classic Reminder</title>
		<link>http://www.runecrypt.com/forum/index.php?showtopic=64585</link>
		<description><![CDATA[<center><b>Nov 19, 2009 - RuneScape Classic Reminder</b></center><br /><br />We'd like to remind everyone who's interested in trying out RuneScape Classic, but has not yet logged in since it was re-opened , that the opportunity to do so will only be available for one more week. Only those members that log into Classic (using their normal username and password) before the end of Tuesday 24th November will be able to continue playing it after this date.<br /><br /><br /><br />You can access RuneScape Classic <a href="http://www.runescape.com/classicapplet/playclassic.ws">here</a>.<br /><br /><br /><br />RuneScape Classic is the predecessor to the current RuneScape game. It was closed to new members over four years ago, but we want for players to be able to try out this important part of our history. We also have potential further plans for Classic (as discussed in <a href="http://devblog.runescape.com/view_post.ws?post_id=31&page=1">this blog</a>), so another reason for this re-opening is to see how many people are interested.<br /><br /><br /><br />If you have any questions or wish to discuss this, please visit <a href=http://services.runescape.com/m=forum/l=0/forums.ws?15,16,245,59881824>this forum thread</a>.<br /><br /><br /><br /><b><i>Mod Jack H<br />Tools Developer</i></b><br /><br /><br /><br />Note: If you would prefer not to play through the RuneScape Classic tutorial, there is a button to allow you to skip it under the 'Spanner' menu in game.<br /><br /><br /><div style='text-align: right; font-weight: bold;'>- Newsmaster</div>]]></description>
		<pubDate>Thu, 19 Nov 2009 15:32:45 -0500</pubDate>
		<guid isPermaLink="false">64585</guid>
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		<title>Potions, Spells and Runes</title>
		<link>http://www.runecrypt.com/forum/index.php?showtopic=64584</link>
		<description><![CDATA[<center><b>Nov 19, 2009 - Potions, Spells and Runes</b></center><br /><br />We've taken a careful look at the extreme Herblore potions we released a few weeks ago and have now reintroduced them to safe PvP minigames - that includes Castle Wars, Soul Wars, safe Clan Wars, TzHaar Fight Pit, and the Duel Arena (but not 'no-potion' fights or Tournaments).<br /><br /><br /><br />As part of this, we've slightly changed the way in which the extreme magic potion works - it now provides a visible Magic stat boost of 7, which decreases over time as with other stat-boosting potions. The normal magic potion's level boost has been increased to +5. We have, however, also made a change to the Magic skill itself, so that if your <a href=http://www.runescape.com/kbase/guid/magic_faq>Magic level is boosted</a> <i>by any means</i>, you will inflict +3% magic damage per boosted level. This is on top of the +10% magic damage you inflict when wielding certain staves.<br /><br /><br /><br />Part of the reason for these changes is that we've added <a href=http://www.runescape.com/kbase/guid/magic_battle_spells>four new high-level elemental battle spells</a> to the standard spellbook. The Wind Surge (level 81), Water Surge (level 85), Earth Surge (level 90) and Fire Surge (level 95) spells each require one blood and one death rune, and some air runes (and some water, earth or fire runes for those respective elemental spells).<br /><br /><br /><br />The max hit of Fire Surge is:<br /><br />28 without boosts<br /><br />30 with a magic damage-boosting staff<br /><br />33 with extreme magic/overload<br /><br />37 with both extreme magic/overload and a magic damage-boosting staff<br /><br /><br /><br />With those updates, you're going to need some more runes, so, to top it all off, Runecrafting also gets a tweak. As of today, crafting multiple runes out of one essence has changed for the better. Before, you would only gain the ability to craft an extra rune at specific Runecrafting levels (e.g. 2 air runes at level 11, 3 air runes at level 22, 4 at level 33, and so on). Now, there is a 'chance' of getting an extra rune on 'some' of your essences if you are between those set levels, with that chance increasing as your level increases (e.g. at Runecrafting levels 12-21, you will gain 2 or 3 air runes per essence). If you want to imagine it visually, what used to be a step graph has been smoothed out into a curve. This is <a href=http://www.runescape.com/l=0/kbase/guid/runecrafting_crafting_runes#making_multiple_runes>explained in a little more detail</a> in the Game Guide, but the bottom line is that you'll receive more runes for your hard work.<br /><br /><br /><br /><b><i>Mod Chris L (potions/Magic), Mod Rathe (new spells) and Mod Nancy (Runecrafting)<br />RuneScape Content Developers</i></b><br /><br /><br /><br /><br /><hr style="width: 33%"><br /><br /><br /><br /><br /><b>In other news...</b><br /><br /><br /><br />Your run mode setting is now stored between logins.<br /><br /><br /><br />You can now take Ava's Attractor and Accumulator to Lanthus and you will be able to retrieve dropped ammo while in Castle Wars. There's also a toggle option on both items to allow you to stop receiving junk.<br /><br /><br /><br />The pharaoh's sceptre now displays its remaining charges in the name of the item.<br /><br /><br /><br />The Summoning skillcape now has a boost option to match other skillcapes.<br /><br /><br /><br />Cannons will no longer waste cannonballs on NPCs in the process of dying. You can now also top up the ammo when it's already firing and there's an auto-setup feature.<br /><br /><br /><br />Bones to Peaches and Bones to Bananas can now be used to convert any bones <a href=http://www.runescape.com/l=0/kbase/guid/prayer_the_basics>up to and including big bones</a>.<br /><br /><br /><div style='text-align: right; font-weight: bold;'>- Newsmaster</div>]]></description>
		<pubDate>Thu, 19 Nov 2009 15:30:09 -0500</pubDate>
		<guid isPermaLink="false">64584</guid>
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		<title>Achievement Diary: Elite Tasks</title>
		<link>http://www.runecrypt.com/forum/index.php?showtopic=64583</link>
		<description><![CDATA[<center><b>Nov 19, 2009 - Achievement Diary: Elite Tasks</b></center><div class="content"><br />Back in 2006, Mod Mark and I sat down and started to develop what we then called 'area tasks'. This idea was concepted and developed into the very first Achievement Diary: Karamja. This was a completely new idea within the game - not a quest, yet not a minigame or skill. It was quite an adventure finding and pushing the boundaries of what was possible at the time, and yet staying within our core ideas for what was to become Achievement Diaries: "To highlight existing content that perhaps players hadn't used in a long time or simply didn't know about, and to show players around an area by using existing content in the area."<br /></div><div class="hr"></div><b>Elite</b><div class="imgright"><div class="topbord"><div class="bottombord"><div class="leftbord"><div class="rightbord"><div class="toplcorn"><div class="toprcorn"><div class="bottomlcorn"><div class="bottomrcorn"><a href="http://services.runescape.com/m=devblog/images/area_tasks/ardougne_cloak.jpg"><img src="http://services.runescape.com/m=devblog/images/area_tasks/ardougne_cloak_thumb.jpg" alt="Ardougne cloak 3" /></a></div></div></div></div></div></div></div></div><a href="http://services.runescape.com/m=devblog/images/area_tasks/ardougne_cloak.jpg">Ardougne cloak 3</a></div><div class="content"><br /> <br /><br />So, seven diaries later and what has changed? Well, we give far greater rewards for the newer diaries than we gave to Karamja; we've added a special beginner diary to Lumbridge to introduce new players to the concept; and, of course, we recently released the Ardougne diary with a hidden elite section.<br /><br />We were a little wary about how this elite section would go down considering how few players could actually complete it. Overall, the feedback appears to have been positive, with many players using it as a goal, rather than seeing it as a disappointment that they'll never reach. <br /><br />So, I'm now starting to design the elite sections for all of the diaries (hard for Lumbridge). What does this involve? It's generally split into two parts: coming up with tasks and coming up with rewards.<br /><br />By far the easier part is coming up with the tasks, which is in no small part due to you, the players. I cannot begin to count the number of good tasks that have been suggested for previous diaries on the forums. Being a player of RuneScape as well as a developer, I'll also use my own game knowledge of the area to come up with some tasks, as well as walking around the area to get a feel for it.<br /><br />In the case of elite tasks, I will also be talking to the curators of the other diaries that I didn't develop or do not curate - that's Mod Roderick (Lumbridge and Varrock), Mod Trick (Falador) and Mod Hew (Fremennik) - to see what they'd want. Oh, and listening to the squirrels' instructions for world domination... Wait, what?<br /></div><div class="hr"></div><b>Task master</b><div class="content"><br />What do we look for in elite tasks? Well, pretty much the same as any normal task, but they should be higher in level than the hard tasks for the area.<br /><br />This means:<br /><ul><li>Bearing in mind the core aims of the project.</li><li>Trying to stick to the skill 'theme' of the area, if at all possible. This is the loosest requirement; after all, a diary that only featured Thieving tasks would be fairly boring and predictable!</li><li>Avoiding anything that relies on a random possibility, as this has caused problems in the past (remember the gout tuber in Karamja's Achievement Diary?). This means avoiding things like monster drop tables, clue scrolls and other such random features.</li><li>Avoiding bottlenecks - e.g. things players can only do one at a time, such as successfully Thieving from one particular stall or killing the KBD, which prevents other players from doing the task for a short time.</li><li>Never using any part of a quest as a task. This last one is quite tricky, as things like getting some boots of lightness would make for a nice little task, but as it is part of a quest, we don't add it as a task because the mechanic has already been used.</li></ul><br /></div><div class="hr"></div><b>Rewards</b><div class="content"><br />Having found some good tasks it's then on to the hard part: the rewards! At least here we have a small start, as all of the diaries have XP lamps as part of the reward, but what else to give that is both balanced (so as to not be overpowered) and in keeping with the previous rewards? At the moment, that, along with the tasks, is a question I am pondering and coming up with ideas for.<br />Overall, I'm very proud that I am able to reward players through these diaries for their everyday playing of the game. Not just the XP and the item rewards, but the reward of discovering (or re-discovering) parts of the game that you find fun and useful.<br /><br />If you feel you'd like to contribute ideas for elite tasks, elite rewards or tasks/rewards for any of the areas that don't yet have an Achievement Diary, please post them on <a href="http://services.runescape.com/m=forum/forums.ws?16,17,723,59920655">this forum thread</a>. If you have questions relating specifically to this blog, please visit <a href="http://services.runescape.com/m=forum/forums.ws?16,17,978,59920654">this forum thread</a>.<br /></div><br /><div style='text-align: right; font-weight: bold;'>- Newsmaster</div>]]></description>
		<pubDate>Thu, 19 Nov 2009 15:28:58 -0500</pubDate>
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		<title><![CDATA[Champions' Challenge Update and Hairstyles]]></title>
		<link>http://www.runecrypt.com/forum/index.php?showtopic=64558</link>
		<description><![CDATA[<center><b>Nov 16, 2009 - Champions' Challenge Update and Hairstyles</b></center><br /><br />A <a href=http://www.runescape.com/kbase/guid/champion_s_challenge>new challenge awaits</a> worthy adventurers at the Champions' Guild! It doesn't matter if you have never seen a champion scroll in your life or have defeated all of them already, there will be something for you. The leprechaun champion is taking on all-comers - there's no need to find a challenge scroll to fight this little pugilist. Just head on over to the Champions' Guild and prepare yourself for some 'no items' fisticuffs.<br /><br /><br /><br />Also, three new races have just joined the guild. If you prove yourself to be their enemy, one of them might just drop a scroll challenging you to a duel with their champion, so keep an eye out when battling monsters! Meanwhile, Glophren, the gnome champion of champions, is waiting for the worthiest of adventurers so he can finally issue his challenge. Will you be one of them?<br /><br /><br /><br />What with the days getting shorter and colder, we thought we'd brighten things up with some new hairstyles! The much requested 'mullet' haircut is now available, as well as a few variants on existing styles. The full list is as follows...<br /><br /><br /><br /><b>Male hairstyles:</b> Dragon variant, Mohawk shaved, Mullet.<br /><br /><br /><br /><b>Female hairstyles:</b> Asymmetric fringe, Half-up/half-down, Headband, Page boy.<br /><br /><br /><br /><b><i>Mod Maylea (Champions' Challenge) and Mod Nancy (Hairstyles)<br />RuneScape Content Developers</i></b><br /><br /><br /><br /><br /><hr style="width: 33%"><br /><br /><br /><br /><br /><b>In other news...</b><br /><br /><br /><br />Two worlds have been designated 'Skill Total' worlds - that's world 113 (free) and 114 (members). Only players who have a total level of at least 1,000 will be able to log into these worlds. If this proves to be popular, we can always add more worlds.<br /><br /><br /><br />We've created a handful of item packs for some shops, similar to the box of spirit shards. In certain shops, you can now buy the whole stock of eyes of newt, empty or water-filled vials, raw bird meat, and empty baskets or sacks in one go.<br /><br /><br /><br />A click-delay issue has been fixed in Castle Wars. The game engine has been modified to adjust the behaviour of these clicks back to their previous speed.<br /><br /><br /><br />An animation has been added for when players are viewing the world map. Other players will see them in-game looking at a map.<br /><br /> <br /><br />A large number of items with parentheses after their names have had spaces added for consistency and easier searching on the Grand Exchange (e.g. "Agility potion(4)" is now "Agility potion (4)").<br /><br /><br /><br />An altar has been added to an upper floor in Falador Castle for players to recharge their Prayer points at.<br /><br /><br /><br />We've added a confirmation when casting High Alchemy on items with a Grand Exchange value of 500,000gp or higher. This should prevent the accidental alching of those expensive items.<br /><br /><br /><br />We've also converted the Superheat, Lvl-x Enchant and Plank Make spells to work in a similar fashion to High and Low Level Alchemy spells (i.e. you can now queue up your next cast).<br /><br /><br /><br />Slayer Masters have now been given a right-click 'Get-task' option to speed things up a bit. You can also find out how many more kills you need with a right-click option on enchanted gems, which will even work if you are currently in combat. Finally, gargoyles have a new 'Smash' option when they're near death to allow you to more easily finish them off with a rock hammer.<br /><br /><br /><br />Drop tables for the TzHaar have been significantly reworked and now drop more TokKul than before. This is to make up for the changes in the TzHaar shop prices earlier this year. The TokKul awarded for defeating TzTok-Jad in the Fight Caves has also been doubled.<br /><br /><br /><br />The fairy ring network has been given an auto-dial feature. You'll still need to discover each fairy ring destination to put in your log, but once there they can be simply clicked on to input the code for you.<br /><br /><br /><br />Yanille has had more points of entry added to it in the form of a new ladder and doorway.<br /><br /><br /><br />This week's patch notes are also more extensive than usual. To read the complete list, check out <a href=http://services.runescape.com/m=forum/l=0/forums.ws?15,16,428,59871898>this forum thread</a>.<br /><br /><br /><div style='text-align: right; font-weight: bold;'>- Newsmaster</div>]]></description>
		<pubDate>Mon, 16 Nov 2009 14:53:15 -0500</pubDate>
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		<title>RuneScape Classic Temporarily Re-opened</title>
		<link>http://www.runecrypt.com/forum/index.php?showtopic=64557</link>
		<description><![CDATA[<center><b>Nov 16, 2009 - RuneScape Classic Temporarily Re-opened</b></center><br /><br />Following on from <a href="http://devblog.runescape.com/view_post.ws?post_id=31&page=1">my recent dev blog</a> about our ideas for RuneScape Classic, we are delighted to offer everyone the opportunity to try Classic for themselves! For two weeks starting from today, Classic is open for new sign-ups from RuneScape members only.<br /><br /><br /><br />If you access Classic during this two-week period (using your normal username and password), you will continue to be able to do so after the two weeks are over. If, however, you do not, you will miss out on the chance to do so, so give it a try.<br /><br /><br /><br />There are 15 members' worlds, one of which will be left as being only accessible to those veteran Classic players who have stuck with it all the way through.<br /><br /><br /><br />You can access RuneScape Classic <a href="http://www.runescape.com/classicapplet/playclassic.ws">here</a>.<br /><br /><br /><br />RuneScape Classic is the predecessor to the current RuneScape game. It was closed to new members over four years ago, but we want for players to be able to try out this important part of our history. We also have potential further plans for Classic (as discussed in <a href="http://devblog.runescape.com/view_post.ws?post_id=31&page=1">this blog</a>), so another reason for this re-opening is to see how many people are interested.<br /><br /><br /><br />If you have any questions or wish to discuss this, please visit <a href=http://services.runescape.com/m=forum/l=0/forums.ws?15,16,245,59881824>this forum thread</a>.<br /><br /><br /><br /><b><i>Mod Jack H<br />Tools Developer</i></b><br /><br /><br /><br />Note: If you would prefer not to play through the RuneScape Classic tutorial, there is a button to allow you to skip it under the 'Spanner' menu in game.<br /><br /><br /><div style='text-align: right; font-weight: bold;'>- Newsmaster</div>]]></description>
		<pubDate>Mon, 16 Nov 2009 14:51:30 -0500</pubDate>
		<guid isPermaLink="false">64557</guid>
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		<title><![CDATA[Anti-'76k'ing Measures]]></title>
		<link>http://www.runecrypt.com/forum/index.php?showtopic=64556</link>
		<description><![CDATA[<center><b>Nov 16, 2009 - Anti-'76k'ing Measures</b></center><br /><br />As many of you know, since the opening of PvP Worlds, '76k'ing has become a very common practice. We've never been happy about this as we believe it spoils the game experience for players who want to play on PvP Worlds as intended and exhibit their PvP skills, with high rewards for high risks, rather than it being a safe method for earning large amounts of money.  Looking at our forums, it looks like many players feel the same way.<br /><br /><br /><br />Designing and developing a solution to this issue that worked, but which did not lessen the rewards for legitimate kills, turned out to be rather tricky. We're hopeful that the solution we've come up with will reduce 76King without having too significant an impact on legitimate PKers.<br /><br /><br /><br />Players who trade kills will find that the drop they receive is lessened in value. Legitimate PKers might find that some of their kills will result in smaller drops (e.g. when getting revenge on someone who has just killed you), but since you'll still only lose as much Earning Potential as is used for the drop, your average drop will stay the same.<br /><br /><br /><br /><b><i>Mod Chihiro<br />Senior Technical Developer</i></b><br /><br /><br /><div style='text-align: right; font-weight: bold;'>- Newsmaster</div>]]></description>
		<pubDate>Mon, 16 Nov 2009 14:50:35 -0500</pubDate>
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		<title>Web of Shadows (Halloween 2009)</title>
		<link>http://www.runecrypt.com/forum/index.php?showtopic=64555</link>
		<description><![CDATA[<center><b>Nov 16, 2009 - Web of Shadows (Halloween 2009)</b></center><br /><br />A dark house portal has appeared to the south of Falador once again. Tremble as you approach it, for it leads to the house of the Grim Reaper, Death himself!<br /><br /><br /><br />In this year's Halloween event, Death has a problem with an uninvited guest. Choose to help out and you will journey to a realm rarely trod by creatures with only two feet, and converse with its irritable monarch.<br /><br /><br /><br />Completing the event will reward you with two new wearable items - one of which has a mind of its own - so seek out the house of Death...if you dare!<br /><br /><br /><br />We've also created a wallpaper based on this event, which you can download <a href=http://www.runescape.com/kbase/guid/Downloads_and_Wallpapers>here</a>.<br /><br /><br /><br /><b><i>Mod John A<br />RuneScape Content Developer</i></b><br /><br /><br /><br /><b>Summary:</b><br /><br /><br /><div align="center" style="clear: both"><br /><table width="60%" style="margin: 3px; padding: 5px; border: 2px solid black"><br /><br /><tr><br /><td><br /><div align="center"><b><br />Where to start <a href=http://www.runescape.com/kbase/guid/halloween_2009>Web of Shadows</a>:</b></div><br />Enter the dark house portal south of Falador.<br /><br /><br /><br /><b>Requirements to complete <a href=http://www.runescape.com/kbase/guid/halloween_2009>Web of Shadows</a>:</b></div><br /><br /><br />None<br /></td></tr></table></div><br /><br /><br /><br /><hr style="width: 33%"><br /><br /><br /><br /><br /><b>In other news...</b><br /><br /><br /><br />We've made some improvements to the way banks calculate your free space. Free-players who used to be members will no longer have to dump all their members items to be able to use their banks and everyone can now see their usage in more detail on the interface. For more information, please read the <a href=http://www.runescape.com/kbase/guid/controls_banks#memberspace>Controls - Banks page</a>.<br /><br /><br /><br />We've updated the bank to make it automatically resize to fit your screen better. The interface will automatically extend downwards to show you more of your bank items.<br /><br /><br /><br />Zahur in <a href=http://www.runescape.com/kbase/guid/nardah_members>Nardah</a>, who's moved to the building east of the bank, will now decant all of your potions (in any combination) into 3-dose vials for you. He charges a small fee for this service to cover the cost of any extra vials needed.<br /><br /><br /><br />We've swapped two tasks in the <a href=http://www.runescape.com/kbase/guid/ardougne_achievement>Ardougne Achievement Diary</a>. The medium diary might look a little odd if you've already completed it, but you should still be able to wear the cloaks for their effects.<br /><br /><br /><br />An auto re-pick feature has been added when harvesting your mushrooms, berries and fruit from <a href=http://www.runescape.com/kbase/guid/farming_members_only>Farming</a> patches.<br /><br /><br /><br />When collecting a single item at the Grand Exchange, left-click will now withdraw the actual item and right-click will withdraw it as a note. Withdrawals for multiple items will behave as before.<br /><br /><br /><div style='text-align: right; font-weight: bold;'>- Newsmaster</div>]]></description>
		<pubDate>Mon, 16 Nov 2009 14:49:50 -0500</pubDate>
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		<title>Duel Tournaments Rework</title>
		<link>http://www.runecrypt.com/forum/index.php?showtopic=64554</link>
		<description><![CDATA[<center><b>Nov 16, 2009 - Duel Tournaments Rework</b></center><br /><br /><a href=http://www.runescape.com/kbase/guid/combat_duelling#duel_tournaments>Duel Tournaments</a> have undergone a little bit of an overhaul. Everything will look the same, but we've been working under the hood to make some improvements to the mechanics of this minigame. The changes are as follows:<br /><br /><br /><br />On entering the Duel Tournament waiting room, you will now be assigned to a single registrar. This assignment is partially based on combat level, but also on many other factors.<br /><br /><br /><br />The registrar you are assigned has a Tournament Rank cap. You will not be able to gain rank beyond that cap until you move on to the next registrar. The best way to move up a registrar is to train your combat skills.<br /><br /><br /><br />Registrar caps are as follows:<br /><br /><ul><br /><li>Registrar 1: rank cap of 1999</li><br /><li>Registrar 2: rank cap of 2499</li><br /><li>Registrar 3: rank cap of 2999</li><br /><li>Registrar 4: rank cap of 3499</li><br /><li>Registrar 5: no rank cap</li><br /></ul><br /><br /><br /><br /><br />Please note that <b>you will not lose any rank due to this update if it is currently above your assigned registrar's cap</b>. To remind yourself of your current cap, simply examine your assigned registrar.<br /><br /> <br /><br />We also now record when your rank passes a multiple of 500, which is referred to as a rank milestone. This milestone will be saved so that if you lose a tournament, and that loss would take you below your milestone, your rank will simply be set to the milestone amount. For example, if you had reached a Tournament Rank of 1045, your milestone rank would be recorded as 1000. If you subsequently lost a tournament which would reduce your rank by 50 points, it would only drop your rank down to 1000, since that is the last milestone you reached.<br /><br /><br /><br />Finally, the most exciting change:  we now reward the entrant who places second in a tournament with 20% of the entry fees! Now all your hard work will get some reward.<br /><br /><br /><br /><b><i>Mod Nancy<br />RuneScape Content Developer</i></b><br /><br /><br /><br /><div style='text-align: right; font-weight: bold;'>- Newsmaster</div>]]></description>
		<pubDate>Mon, 16 Nov 2009 14:48:28 -0500</pubDate>
		<guid isPermaLink="false">64554</guid>
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		<title>Ardougne Achievement Diary</title>
		<link>http://www.runecrypt.com/forum/index.php?showtopic=64327</link>
		<description><![CDATA[<center><b>Oct 20, 2009 - Ardougne Achievement Diary</b></center><br /><br />It's time again for another <a href=http://www.runescape.com/kbase/guid/ardougne_achievement>Achievement Diary</a>, for those players who like to explore what's available in a specific area. It's the turn of <a href=http://www.runescape.com/kbase/guid/east_ardougne_members>Ardougne</a> to come under the all-seeing-eye of the diary taskmasters, but we're not limiting things to just a few tasks here and there this time. A number of them have either come from or been inspired by player suggestions on the forum thread we ran for this not too long ago.<br /><br /><br /><br />Explore the Ardougne area as you've never done before! From the <a href=http://www.runescape.com/kbase/guid/legends_quest_members>Legends' Guild</a> to <a href=http://www.runescape.com/kbase/guid/castle_wars>Castle Wars</a>, and from the <a href=http://www.runescape.com/kbase/guid/biohazard_members>Combat Training Camp</a> to <a href=http://www.runescape.com/kbase/guid/yanille_members>Yanille</a>, there's something for everyone. You'll uncover some fiendishly difficult tasks that will push your skills to their limits, plus a rather 'sneaky' reward at the end of your travels. Hopefully, everyone will learn a thing or two along the way too.<br /><br /><br /><br />So get out those gloves of silence and your teleport runes, and take a walk round Kandarin today.<br /><br /><br /><br /><b><i>Mod Maz<br />RuneScape Developer<br />Queen of the Squirrels</i></b><br /><br /><br /><br /><b>Summary:</b><br /><br /><br /><div align="center" style="clear: both"><br /><table width="60%" style="margin: 3px; padding: 5px; border: 2px solid black"><br /><br /><tr><br /><td><br /><b>Where to start the <a href=http://www.runescape.com/kbase/guid/ardougne_achievement>Ardougne Achievement Diary</a>:</a></b><br /><br /><br /><br />Speak to Dr Orbon in the church, Ardougne's town crier or Aleck in Yanille's Hunter shop.<br /></td></tr></table></div><br /><br /><br /><br /><hr style="width: 33%"><br /><br /><br /><br /><br /><b>In other news...</b><br /><br /><br /><br />Health bars will no longer become completely red unless the player/monster has zero hitpoints.<br /><br /><br /><br />When you're in resizeable mode, the chat window can now be vertically resized to show more lines of text, chat and other messages. Your stats interface will also expand itself to remove the need for a scroll bar.<br /><br /><br /><br />After completing Within the Light, you can ask Eluned to help you add a choice of destination to your teleport crystals.<br /><br /><br /><br />Your gravestone should now be indicated on the minimap.<br /><br /><br /><br />The position of your Friends and Clan Chat list vertical bars are now remembered between logins, provided you're using the signed applet.<br /><br /><br /><br />You are now allowed to purchase multiple skillcapes.<br /><br /><br /><br />We've changed the way the TzHaar Fight Cave records your progress. In future, if you get disconnected during a wave, you'll automatically restart from that wave rather than having to begin the minigame again. You can still use the logout button to make the minigame log you off when you've completed your current wave.<br /><br /><br /><br />The interface that lets you change the left-click function of the Summoning status globe (next to the minimap) will no longer be closed by combat.<br /><br /><br /><br />Murky Matt at the Grand Exchange can now combine the charges on members' teleport jewellery.<br /><br /><br /><div style='text-align: right; font-weight: bold;'>- Newsmaster</div>]]></description>
		<pubDate>Tue, 20 Oct 2009 16:53:09 -0400</pubDate>
		<guid isPermaLink="false">64327</guid>
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