darth_knukle
Jun 19 2008, 11:45 PM
I think a new skill would be cool: Aviation!
Think about it. At certain Construction (and Crafting, for f2p)Edit~ Smithing could also help make aircraft. levels you would be able to make things like hang gliders (lvl 10 construction or lvl 20 craft) that you could take to a tall place, then when you select option "Fly" a map interface pops up, showing you all locations within range. Higher place, more range. Better aircraft, more range. Possibly higher magic level, more range (since some of these {or all} could be powered by magic).Edit~ All of them run on your magic. Oil seems too modern, as many have been careful to point out. Edit~ The "heavy" ones - Airlifters, Flying Fortresses, etc - each have "energy orbs" of varying power. These orbs function like the orb atop a magical staff. They can hold a magic charge. Unlike a magic orb, these gradually run out of power and must be recharged with a level 30 spell.
Edit~ Large Kite- Level 1 Piloting
Hang Glider - Level 5
Silk Glider - Level 7
Magic Broomstick - Level 9 Edit~ Must be charged with a level 20 spell, "Enchant Broomstick"
Bronze Airlifter - Level 11
Iron Airlifter - Level 12
Giant Mosquito - Level 14
Giant Bat - Level 14
Steel Airlifter - Level 16
Black Airlifter - Level 22
Gnome Bicopter - Level 24
Mithril Airlifter - Level 27
Dwarven Dogfighter - Level 33
Adamant Airlifter - Level 37
Pheonix - Level 44
Rune Airlifter - Level 48
Flying Fortress (3) - Level 55 {The 3 means 3 seats, 1 pilot and 2 rangers/mages/passengers.}
Elvencrystal - Level 60
Dragon Airlifter - Level 60
Flying Fortress (5) - Level 67 This Flying Fortress, along with the other one, has a cargo bay for storing items. This way you can make huge mining trips, quick ess mining, etc.
Skeletal Wyvern - Level 74
Dragon - Level 78
Saradomin Lightbeam - Level 80
Zamorak Flame - Level 80
Guthix Spirit - Level 80
{These three god-type craft come with their own bonuses. Players in a Lightbeam have +15 to hitpoints. Players in a Flame can use special combat spells that require no runes, give no magic xp, and take 5-10 minutes to recharge. [The spells are meant to attack the enemy, not train magic. It would be too easy an xp gainer.]
Spirits have their own magic shields that can deflect attacks back at an enemy.}
And, finally, with a Piloting skillcape you can fly a
Thz'jar Kel,
A Thz'aar invention that I am currently working on.
But this is only half my idea. Arial battles! Think how awesome it would be to fly your own Mithril Airlifter or Dwarven Dogfighter into a Clan Wars match (into an arena specially designed for arial combat.) With this many more skills spring to mind, to most prominent of which is Piloting! The higher you are, the faster you can go, or the less damage your machine takes, or the better machines you can fly....
And we could have massive Flying Fortresses with one pilot and some platforms for like 2-4 rangers/mages to attack from....
We could have entire PvP minigames based on flying. There could be a Capture the Flag arial, a Deathmatch Dogfight (either ffa or clanwide) Edit~ "Deathmatch Dogfight Clanwide mode" would be when 3 or more clans send groups of, say, 5-10 people each to battle it out, last clan standing wins., Duel Tournaments for ace pilots to go 1 on 1 for the aviation championship....
Edit~ I suppose we can't rule out "bombing." Players could make explosive potions, or glass containers filled with magical fire. These could then be loaded on a machine and dropped down onto players/monsters below.
This would totally revolutionize combat in RuneScape. If Piloting were to be counted towards combat, it would raise the max level to 136 for f2p, at least 150 for members.
I think this is an awesome idea. Sadly, I'm f2p and thus unable to post this on the official RS forums. If any member here would like to do that for me, great! But please wait, I'm working on more features for this skill as we speak. Each time I think of something new, I'll add it in as an edit. Different colors mean different edits, so it's easy to see what I've added since you last checked.
Edit~ Aviation and Piloting could be merged into one single skill, called....either Aviation or Piloting. Machines could be assembled in parts, which you could buy off players. For instance, going to the Grand Exchange and buying a Rune left wing for 130 K. Shops would spring up selling aircraft parts and equipment. Airports would be built in the major cities, offering refueling service, aircraft repair, etc.....Edit~ Airports, like Vipey there said, do seem a little too modern. I think the shops would be enough. Instead of "refueling," aircraft would run on a player's magic. And as for repairs, shops could sell stackable repair kits.
Vipey
Jun 20 2008, 12:43 AM
Piloting and "airports" sounds far too modern for a game like runescape. I could see this in it's own game though.
Silver
Jun 20 2008, 04:58 PM
Idk about a whole skill, but maybe an offshoot of crafting/fletching/construction, along with a quest from the Tree Gnomes.
But I like the idea
darth_knukle
Jun 20 2008, 08:46 PM
QUOTE
Piloting and "airports" sounds far too modern for a game like runescape.
I see your point. RS is more medieval than anything else, but, well, you know the Ernest the chicken quest? The mad scientist at the top of the tower?
And anyway the Gnomes are already making their own aircraft, why not us humans as well? Like I said the could be powered by magic, not gasoline.
And I'm not that sure myself about the airports. Maybe just aircraft-related shops would be enough.
QUOTE
Idk about a whole skill, but maybe an offshoot of crafting/fletching/construction
Well, creating the aircraft could be an offshoot of Crafting/Construction/Smithing. Then flying them would be Piloting. Fletching, well, it's mostly to do with arrows....I can see how it might be useful in aircraft creating, but not as much as those other three I mentioned.
as i lay dying
Jun 20 2008, 11:42 PM
eh, idk, too modern. and while this is a good idea, it belongs in another game. and that other idea, sailing, not sure if it was this forum or another one, its kinda the same thing.
darth_knukle
Jun 21 2008, 02:47 PM
QUOTE
eh, idk, too modern.
Care to make a suggestion? I tried to "de-modernize" it by removing airports. Anything else I can do?
QUOTE
and that other idea, sailing
Well, sailing's a good idea. Why not? Then, Piloting and Sailing could be combined into one skill, called Navigation. (Yeah, I'm pretty sure someone suggested that skill in combination with sailing. Tromund Arch's idea, I think.....)
I've also added some aircraft along with their required Piloting levels!
WARfrog
Jun 21 2008, 04:28 PM
how bout we just use it for transportation instead of fighting monsters?
Magical Broomsticks??
darth_knukle
Jun 21 2008, 04:41 PM
Broomsticks! Nice! I'll add it in red.
Saebjorn
Jun 22 2008, 12:09 AM
An entire new skill wouldn't be too bad, although it seems very complicated. I think that we should rule out aerial battles. In fact, that wouldn't make a bad minigame - Jagex are trying to bring in more pvp minigames to make up for the wildy, so Aerial Battles would be quite nice.
Tau Chaotix
Jun 22 2008, 01:03 PM
that would be awesome!
how about a new way of ranging...bombing!
drop explosive potions from the plane onto things. But only in certain areas, where the monsters caan attack flying stuff!
Its a really great idea, i back you totally!!!!!
WARfrog
Jun 22 2008, 03:26 PM
orrrr this can be a sub skill for Construction, Crafting, Smithing, and Magic
Construction is used to make the Interior or base of the Things, Large kite - Magic broomstick should be f2p because Large kits can just be made by wood,rope,logs,knife) Gliders can be made with Something Flexible,pipes,rope and other materials) And a Magic Broomstick can be bought from a NPC and you need to enchant it every 1 minute of ridetime)
Crafting Is used for Cutting the Ropes,Wood and Basically putting everything together.
Smithing is used for making metals, pipes, and other whatnots.
Ex: As you see here there are certainly "Metals"
Bronze Airlifter - Level 11
Iron Airlifter - Level 12
Steel Airlifter - Level 16
Black Airlifter - Level 22
And i think you need to "Smith" the metals together for the interior or design.
Magic Ahh, i interesting skill you might think "Why does this fit into all of this" Well If you think about it THESE ITEMS ARE TO HEAVY TO BE LIFTED UP. Besides the F2p gliders, These vehicles would weight a TON *stares at the Flying Fortress (3 - 5)* Well there could be a level 50 magic skill that grants you the power to levitate your "Flying Object" Also you can enchant your broomstick with (1 cosmic, 2 nature and 1 law runes) a level 35 spell
Like i said in my Previous post This should just be for needs of Transportation and needs. Say a Cargo bay to store Essence, Ores, Materials, Foods To train and level your skills faster. This should only be on the Flying Fortress since it's big enough to hold this quantity of items
ddsp11
Jun 22 2008, 04:17 PM
This sounds good, but maybe i can add on too

Since they are running on magic, you will need runes, and as you travel, your runes will deplete, so there might have to be another type of enchant spell, or a new rune along with this possibly. Energy maybe? It would have to be a combination rune, law and cosmic I guess. The energy runes would be used for a spell to start traveling, then provide as an energy source for the craft, like energy for running normally. And depending on your magic level, will depend on how long each rune will last, like how long run energy lasts depending on weight. And there can also be an energy orb for your craft, which can double the amount of time your runes last. Well, that's all I can think of for now, maybe i can help add on more eventually
darth_knukle
Jun 22 2008, 07:42 PM
QUOTE
I think that we should rule out aerial battles. In fact, that wouldn't make a bad minigame - Jagex are trying to bring in more pvp minigames to make up for the wildy, so Aerial Battles would be quite nice.
Er....Are you with me or against me? First you say that we should rule out arial battles.....then you encourage them....
Whatever. Half your post was supportive, so thanks!
QUOTE
orrrr this can be a sub skill for Construction, Crafting, Smithing, and Magic
I wrote in those skills. I mentioned that they could be used to
build the aircraft, not fly it. But hey, that works too. I just kinda bothers me that a level 3 newbie could just buy, say, a Saradomin Lightbeam and then fly it.
I thought it would be nice if you had to earn the skill neccessary to fly better aircraft. Money can't buy everything!
QUOTE
how about a new way of ranging...bombing!
drop explosive potions from the plane onto things. But only in certain areas, where the monsters caan attack flying stuff!
Yeah....that monster problem has been bothering me. The majority of RS travel currently takes place on the ground, "layer 1." Teleportation spells, for instance, take you to "layer 1." Layer 2 is the second floor of buildings, layer 3 is the tallest towers. If this became a reality, like I hope it will, then traffic wold switch to Layers 2 and 3. Some people, however, will remain on layer 1. This will take a lot of coordination to make all of RuneScape travelable.
This could be solved by making only certain places flyable in, like that arena you mentioned.
But that would also totally spoil WARfrog's transportation idea, which I am getting to next.
QUOTE
Say a Cargo bay to store Essence, Ores, Materials, Foods To train and level your skills faster. This should only be on the Flying Fortress since it's big enough to hold this quantity of items
When I first thought of this idea, I mainly considered transportation. But then, I thought, why not combat as well?
Cargo Bay+Flying Fortress=Awesome. I'll add it. The "enchant broomstick" speel I'll add as well.
QUOTE
Since they are running on magic, you will need runes, and as you travel, your runes will deplete, so there might have to be another type of enchant spell, or a new rune along with this possibly. Energy maybe? It would have to be a combination rune, law and cosmic I guess. The energy runes would be used for a spell to start traveling, then provide as an energy source for the craft, like energy for running normally. And depending on your magic level, will depend on how long each rune will last, like how long run energy lasts depending on weight. And there can also be an energy orb for your craft, which can double the amount of time your runes last.
New rune....energy orb, maybe like the orb on top of a magic staff?.....I haven't given much thought to this angle.
I always pictured it as....well....You know those circles around your minimap? That show health, run, prayer, and summoning? I thought of adding magic to that, and it would drain as you flew.....
But then, you have the obvious problem of hitting the bottom, running out of magic. I didn't think about that much.
Your idea is much better! There could be an orb inside each of the "heavy" aircraft, as WARfrog puts it. This orb, not you, would gradually run out of energy. It would reach zero charge, at which you go grab some runes and recharge it with a, say, level 30 spell?
These are all great ideas, all of which I added in gold.
darth_knukle
Jul 8 2008, 11:24 PM
I have recently watched the movie Eragon. I didn't like it, but that's not what this is about. Watching the movie, I remembered you Crypters here and realized I had overlooked a possibility in my post.
Animals! They can fly!
Imagine yourself in a massive Clan Wars avial battle. Going far faster than any human-made aircraft possibly could, you swoop between friends and foes alike. Your Pheonix occasionally bursts into flame near an enemy craft and sends it spiralling down.
Or imagine hunting that Pheonix on your dragon, knowing that only your mount has a hope of catching that little bird. Your team is relying on you to bring him down....
But then, out of nowhere, a player on a Skeletal Wyvern rushes out to meet you. You tense, knowing that here is a foe who will not be easy to defeat....
.....Without help. At your call, twelve riders on Giant Bats gather behind you in spearhead formation. On the other side, the Wyvern's rider calls his friends to him, fifteen hardy fighters on flying Giant Mosquitos, their wings buzzing like a thousand knives....
You get the idea. Animal mounts! I'll add them in, and then see what everyone thinks of them.
WARfrog
Jul 9 2008, 01:37 AM
There can be different magic attacks for dragon (dragon rider book)
(level 60 magic to use) ( level 90 Aviator skill)
level 60
Summon Dragon (1 dragonic rune)
level 60 - 3 minute
level 70 - 5 minutes
level 80 - 7 minutes
level 90 - 10 minutes
level 99 - 30 minutes
besides the dragons regular "slashing" attack there can be others
(Magic level)
level 61
Chomp ( 1 Dragonic rune)
May cancel the opponents next attack
Minimum Damage 4
Maximum Damage 10
level 66
Flame Burst ( 1 Dragonic Runes , 4 fire runes)
A extremely hot release of fire from the interior of the dragon
Minimum Damage 6
Maximum Damage 12
Level 70
Dragon Screech (1 dragonic rune, 5 air runes)
Lowers opponents defense by 50%
Minimum Damage 2
Maximum Damage 5
Level 75
Dragon Blood (2 Dragonic rune, 2 Blood runes, 5 fire runes)
Recovers the same ammount of damage done
Minimum Damage 7
Maximum Damage 10
Level 78
Unlimited Runes ( 20 Dragonic Runes, 100 water runes, 100 fire runes, 100 cosmic runes, 100 earth runes)
Grants you infinite runes until you log out when you log out you have a 10 minute time limit for "changing worlds" if you do not "change words" "or decide to stay" this spell will stop
level 80
Dragon rush ( 2 Dragonic rune, 10 fire runes)
A high damaging attack
Minimum Damage 12
Maximum Damage 17
Level 83
Ice blast (2 Dragonic rune, 10 water runes)
A high damaging attack
Minimum Damage 13
Maximum Damage 18
Level 85
Thunder Stomp (2 Dragonic runes, 10 cosmic runes)
May stop the opponents next attack
Minimum Damage 10
Maximum Damage 18
Level 90
Dragon Partner ( 4 Dragonic runes, 15 fire runes)
Summons a clone of your dragon to fight with you
Minimum Damage 15
Maximum Damage 15
Last time: lasts for 200 seconds
level 95
Dragon Partner attack ( 1 Dragonic rune)
Uses a random attack that you are able to use (chomp- thunder stomp)
level 99
Rise of the Dragon Monarch (20 Dragonic runes, 5 fire runes, 5 water runes, 5 cosmic runes)
Summons the Dragon Monarch to fight with you
Last time: Lasts for 200 seconds
Attacks
---------
1. Magic attack:
Minimum Damage 10
Maximum Damage 20
2 Melee Attack:
Minimum Damage 10
Maximum Damage 20
Dragonic runes are Expensive
It is from 3k-3.7k per rune
300k for 100
darth_knukle
Jul 9 2008, 11:35 PM
This is.....very well thought out, but a bit long. I think there's a limit to the number of characters a post can contain. If my original post, with all these edits, tops that limit, I'm not sure what I will do.
That being said, it's a very nice idea. I'm a little too tired to add it now (it's near midnight) but I'll try to get some of them in.
I say some because a few I rebel against. Cheif among the ones I dislike is this "Unlimited Runes" spell. The way I read it, it grants you infinite of every rune. It's like a staff, a Staff of Omnipotency. It grants you, more or less, godlike power. Without anything else, it's a little overdoing it. But then, as if this wasn't enough, you're riding a dragon!
The (relatively) high price for those Draconic Runes, thought, might even it out a it, as would the (again, relatively) extreme rune requirements.
(I say relatively because it's 100 runes, of several types, for a single spell. But then, the spell itself makes up for these runes, and to be honest, how many fire/water/earth runes do you have in your bank? Anyone who's serious about magic easily tops 3,000. 100 isn't that much of a loss.)
Or...is it that much of a loss?....or....maybe it's...not...when it...is....
*Zzzzzz*
Good night, RuneCrypt. Please don't feel snuffed, WARfrog, I'll return to this idea tommorrow.
roboboble
Jul 12 2008, 01:47 PM
NO just no....
runescape is WAY to small for this and well the graphics could not work never well, like i said runescape is just 1 small for tranport like horse's and ----, its not a very big game
WARfrog
Jul 12 2008, 06:45 PM
QUOTE(darth_knukle @ Jul 10 2008, 11:35 AM)

This is.....very well thought out, but a bit long. I think there's a limit to the number of characters a post can contain. If my original post, with all these edits, tops that limit, I'm not sure what I will do.
That being said, it's a very nice idea. I'm a little too tired to add it now (it's near midnight) but I'll try to get some of them in.
I say some because a few I rebel against. Cheif among the ones I dislike is this "Unlimited Runes" spell. The way I read it, it grants you infinite of every rune. It's like a staff, a Staff of Omnipotency. It grants you, more or less, godlike power. Without anything else, it's a little overdoing it. But then, as if this wasn't enough, you're riding a dragon!
The (relatively) high price for those Draconic Runes, thought, might even it out a it, as would the (again, relatively) extreme rune requirements.
(I say relatively because it's 100 runes, of several types, for a single spell. But then, the spell itself makes up for these runes, and to be honest, how many fire/water/earth runes do you have in your bank? Anyone who's serious about magic easily tops 3,000. 100 isn't that much of a loss.)
Or...is it that much of a loss?....or....maybe it's...not...when it...is....
*Zzzzzz*
Good night, RuneCrypt. Please don't feel snuffed, WARfrog, I'll return to this idea tommorrow.
no i'm just saying in the unlimited runes that we should just maybe unlimited Draconic runes? since their so dang expensive for people =PEOPLE= well most people.
we shud make unlimited runes for level 99
darth_knukle
Jul 13 2008, 11:12 PM
Why? He's level 99, he beats everyone up, no need to help him do that.
I somehow don't like the idea of a whole new spellbook. Instead, how about these creatures function as beings created by your magic? There could be a spell, say, level 80, called "Call Dragon." This would call a ghost Dragon out of the Abyss to fly with you. Then your little summoning tab pops up for f2p, but a little changed, since this isn't summoning.
WARfrog
Jul 16 2008, 07:59 PM
you mean like that chocotrice thing on easter?
ddsp11
Jul 16 2008, 09:46 PM
you know, you can just have it as a menu like the bolt enchant spell

and there is already a ghost dragon - a revenant dragon. so it would have to be a Revenant Dragon, not a ghost one
darth_knukle
Jul 17 2008, 11:10 PM
Yeah, Kinda like that chocatrice thing at Easter.
Anyway, who said anything about a ghost dragon? I considered Revenant Dragons, but then I thought, what are they, really? Rebellious spirits that try to kill anything that comes near. Not really the kinda of mount you'd really trust.
Besides, have you ever tried riding a ghost?
ddsp11
Jul 18 2008, 03:37 PM
QUOTE(darth_knukle @ Jul 17 2008, 07:10 PM)

Besides, have you ever tried riding a ghost?
No...but i imagine it hurting very very bad

I never said anything about riding it though. It would just aid you in battle
darth_knukle
Jul 20 2008, 07:52 PM
Sounds too much like summoning, I think.
ddsp11
Jul 20 2008, 10:04 PM
QUOTE(darth_knukle @ Jul 20 2008, 03:52 PM)

Sounds too much like summoning, I think.
uhh....you came up with the idea in the first place tbh
darth_knukle
Jul 24 2008, 11:38 PM
When I did I meant just for you to ride and fight with. If it stands (or floats) beside you, I just think that feels too much like you summoned it for help.
Do you understand me? I know I might sound a bit confusing....or confused....
It's basically this: this skill is Piloting. So, if you bring an animal into battle, you must have the intention of flying it. Anything else is summoning.
Do you get what I'm trying to say?
ddsp11
Jul 25 2008, 01:43 PM
Yep

That could be a new familiar though
darth_knukle
Jul 25 2008, 07:36 PM
Well....alright....I guess...
But it has nothing to do with Piloting. Alright?
Redkill247
Jul 26 2008, 12:34 AM
Are there not already gnome gliders? Well this sounds too much like summoning, but it could be a new familiar.
darth_knukle
Jul 26 2008, 10:13 PM
That's what I said! About summoning, I mean. Yes, there are already gnome gliders. So what? You can't choose where to fly with them, there's only 1 type, you can't fight with them....
Redkill247
Jul 27 2008, 04:03 PM
I know what you said about summoning. Flight would be a bad idea there would need to be restrictions but you can't just have a ghost wall, think about the quests that give access to new areas. Bottom line is that it could and most likely throw off the whole game.
darth_knukle
Jul 27 2008, 10:08 PM
What's "ab ghost wall?" And yes, there could be restrictions. What's wrong with that? Restrictions are everywhere. For instance, you can board a ship in Port Sarim, but can only go to Karamja or Entrana. Restrictions.
How about airlanes? They might be called something else, because that sounds too modern, but I don't see how this idea would "throw off the entire game," as you put it.
Redkill247
Jul 29 2008, 03:04 AM
It would throw it off because even in your post "Port Sarim, but can only go to Karamja or Entrana" you won't need the boats anymore there would be no point, just how would you set up the barriers? If you can tell me how to set them up properly and I may support you. Also this may obsolete the agility skill. Last "ab ghost wall" was just a spelling error it was suppose to be "a ghost wall", its fixed now.
darth_knukle
Aug 9 2008, 07:53 PM
If, by "set them up," you mean the code, I have no idea. I don't do Java.
But if you mean the general idea, then we go back to my original post.
You have the flyer in your inventory. Don't ask how it fits, there's a lot of other things in there that shouldn't fit either.
So, then you can right-click on it and select an option, "fly...." When you do, a map interface pops up, showing all the locations you can fly to.
Now, Jagex chooses these locations, so there should be no worry of flying into a place that you can't enter. Sure, some players might say, "But why can't we fly elsewhere?" But they would get no reason, and they would eventually give up.
Besides, my plan for this includes a lot of flyable locations, so they shouldn't have any reason to complain in the first place. For instance, you could fly from the Wizard's Tower to Draynor Bank, so there won't be any complaints from Runecrafters.
And that "Airial Battle" minigame I suggested could take place in an open-air arena, like Clan Wars. If you attempted to fly past the boundary, you'd get a message saying something like, "You can't just abandon your team!" and be forced to turn back.
So there, Redkill, is how people would be stopped from abusing this skill.
Any questions?
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.