Here it is.
This is my, and partially Otter's, idea for a new minigame.
It comes from Construction, the Fremminik Isles, and a bunch of other stuff.
It starts off in the Relleka dock. There will be a new dock. There will be 3 sets of settlers, or pioneers, or whatever.
You need 30 mining, smithing, woodcutting and construction, 20 fishing and cooking, 15 firemaking, and 10 crafting to start the minigame. (Ehhh... suggestion on that part... you'll see later)
To start, speak to one of the sets of settlers (the easier sets will look richer, the harder ones will look poorer)
Speaking to one of them will prompt them to explain their problems (The easiest set's handyman left for higher pay, the middle set's handyman is unable to work due to a woodcutting accident, and the hardest set's handyman was eating by wild beasts.) and that they are looking for a new handyman. They say the pay may not be great, but that they really need your help with their new colonies. If you agree, you will be whisked away to each colonies respective island.
-To start the middle one, you need the above stats, plus three of the above stats +15 levels (ie, 45 mining, woodcutting, construction)
-To start the hardest one, you need the above stats +20 levels.
While on the island, the colonists will ask you for several tasks. They are:
Spoiler - Tasks:
For the easiest colony, you will need to do 5 tasks for the colony before they return you to Relleka. You will only be required to do easy tasks. Rewards include iron ore/bar, willow logs, coins, tomes of experience, and gems.
For the middle colony, you will need to do 7 tasks for the colony before they return you to Relleka. You will only be able to do middle tasks (with the exception of crafting), unless you have higher levels. In that case, you can do the hardest level tasks. Rewards include coal, steel bars, maple logs, coins, tomes of experience, upgraded tools (see below), and gems.
For the hardest colony, you will need to do 9 tasks for the colony before they return you to Relleka. You will only be able to do hardest tasks. Rewards include coal, mithril ore, steel and mithril bars, yew logs, coins, tomes of experience, upgraded tools (see below), upgraded Fremminik wear, gems, and raw lobsters.
--Rewards--
---Tomes of experience
----Easiest level colony tomes can be anywhere from 1-3 skills, and are base 500 experience, with +10xSkill level. (ie, if i have skill level 50 in crafting, then I would get 10x50=500+500=1000 experience total from the tome)
----Middle level colony tomes can be anywhere from 1-3 skills, and are base 1,000 with +10xSkill level
----Hardest level colony tomes can be anywhere from 1-4 skills, and are base 2,500 with +20xSkill level
---Upgraded Tools
----There are 8 upgraded tools. Only 3 can be gotten from middle colony, but all 6 can be gotten from hardest.
----Middle colony upgradeable tools are the harpoon, chisel, axe sharpener, and hammer. Upgraded Harpoon gives 10% chance for catching 2 fish at a time, as well as giving +1 invisible fishing (stackable with familiars). Upgraded chisel gives 5% chance for turning 1 uncut gem into 2 cut gems, as well as giving +1 invisible crafting. Axe sharpener can be used on axes to sharpen them (obviously). Sharpened axe can not be traded, but after chopping 1000 logs, it is dull again. It also gives 5% chance of getting two logs in one swing, and gives +1 invisible woodcutting. Upgraded hammer gives 5% chance for being able to make an item with 1 less bar (ie, Plate normally is 5 bars, I have a 10% chance of only having to use 4 bars), and +1 invisible smithing.
----Hardest colony upgradeable tools are mining tip, trimmed chef's hat, gilded tinderbox, and marble hammer. Mining tip can be placed on any pickaxe, and after 1000 swings, falls off into your inventory. It gives you a 5% chance of getting two ores from a rock, a +5 experience for each ore mined, and +1 invisible mining. Trimmed Chef's hat gives +10 experience in cooking, and +1 invisible cooking. Gilded tinderbox insures you light a log on the first try, as well as +5 experience for each log lit, and +1 invisible firemaking. Marble hammer gives +5 experience in construction, and when constructing items that require marble, magic orbs, or gold leaf, there is a 50-50% that when creating, you won't need the marble, magic orb, or gold leaf, plus +1 invisible construction. (For each item needed, so if I need 2 gold leafs, there is a 25% chance I will use neither, 50% chance for one, and 25% chance for both.)
Anyway, I think thats it.
C/C?
