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Newsmaster
Jul 28, 2009 - Animation Pack 1

Recent additions to the RuneScape engine have allowed us to make some improvements to the game's animations.

As you can see by the heading, this release is called Animation Pack 1, as this will be an ongoing project. These improvements will take time, however, so we have grouped the animations that we're improving into packs, so we can release them as we complete them, rather than keeping you waiting.

This pack focuses on some of the most popular melee weapons and their animations (abyssal whip, the godswords, Zamorakian spear, Saradomin sword, Dharok's axe, and dragon and rune longswords and scimitars), tweening (animation smoothing), and updates to the Agility animations.

We hope you enjoy these updates as much as we've enjoyed creating them; make sure to keep an eye out for future animation updates.

For a more in-depth look at these improvements, check out this recent dev blog. It takes you through the process in more detail.

Mod Paul B
RuneScape Lead Animator


- Newsmaster
Saebjorn
Oh yes!

Only yesterday I went back on RuneScape and realised that over 4 years have gone by without improvements to the sound and animation of weapons. I have been heard! (by nobody).

Edit: RUNE SCIMMYS LOOK LIKE REAL SCIMITARS. AWESOME biggrin.gif. Animation isn't so wonderful, but the new sounds are. I think he holds it too high and strikes with it awkwardly. At least blocking with a kite is better.
And rune longs look like normal swords as oppose to poles.

Lol this level 69 asked to by my scim. Replied "No thx," so he calls me a noob. Ah, I forgot about these epic noobs.
Benjy
I honestly dont think its too much to ask for genuine combat-looking combat, not just two guy dancing in odd ways.
Saebjorn
Want to ask for a fight "scene" where the same amount of health you would normally take off or get hit with happens, but instead of standing still they're jumping over each other and sparring? smile.gif
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