QUOTE(Saebjorn @ Oct 31 2009, 10:36 PM)

It looks like it uses a hell of a lot of download.
But it looks awesome anyway.
I watched that first video, of the plot. It doesn't tell you exactly what your role is, it just gives you a general idea. BUT THAT WOMAN COULD USE SOME PHORONIDAING EXPRESSION! Gosh, I have headache from that!

Your role is what you make it. It's very loosely based off of going the route of military, mining, or manufacturing. Anybody can get any skill that is in the game, they just have to train for it. Some skills have prerequisites before you can learn the skill and train in it though. Right now I have skills trained out that goes to the end of December 2011. The shortest training time on a single skill I have is 45 minutes in my current plan. The longest is 36 days. After that I'm going to start training for bigger ships. Military is the highest risk in the game but it's what most people do. Mining can be risky depending on which mining field the person is in. Manufacturing has no risk. It's possible for a person to do all three but it would take forever to amount to anything because it can take such a long time to train. Also there are four playable races. There isn't any one that is really all that better then the other they are all just different for different playing styles. They are also usually at war. If you play you'll experience this sooner then later. I don't worry about that as much as I do pirates though. I got attacked by a pirate in my first week of playing while undocking from a station. The different races is more of a problem for me now because the enemy war targets will attack on site. Right now my militia is at war with 2 other militias so there are always war targets flying around. I've made one or two have a bad day already.

QUOTE(kreotis @ Oct 31 2009, 11:49 PM)

I was stating that on the majority of graphs the time is on the horizontal axis, where this one doesnt.
o rly cuz I couldn't read that the first time you wrote it.
QUOTE(The Rules of Eve by the community)
THE CARDINAL RULES OF EVE PVP
1- THE FIRST RULE OF EVE PVP IS: Don't fly what you can't afford to lose. (Or could not make do without)
This one seems obvious, but every day I see noobies (and even friends and corp mates) out hunting in ships that would cost more than their current wallet balance to replace.
2- THE SECOND RULE OF EVE PVP IS: DON'T FLY WHAT YOU CAN'T AFFORD TO LOSE!!
I'm really serious about that one. Why?
3- THE THIRD RULE OF EVE PVP IS: You WILL lose.
Often. This does not mean at all that you will not win as well, but it is certainly not the only outcome you will experience. The instant you decide you are going to use a ship to PvP, that ship is very very likely destined for destruction. Best to start by assuming that it's already as good as gone; that way it will hurt less when it inevitably pops.
4- THE FOURTH RULE OF EVE PVP IS: Everyone (and everything) is out to get you.
The only people worthy of your trust in EVE are you friends and corp mates, and they are only worthy of trust because EVE would be a lonely place if you didn't trust someone. When you enter local, assume that everyone present is hunting you specifically. Don't take anyone's word for granted if you don't have to. And never, ever agree to a 1v1 unless you have enough backup waiting around to make your opponent pay if and when he decides to violate the duel and have his friends jump you. Speaking of which:
5- THE FIFTH RULE OF EVE PVP IS: Everything that can go wrong, will go wrong.
Always assume that: that 1v1 guy's friends WILL jump you (and they will bring a titan with them). There IS a hostile gatecamp on the other side of that gate. You are going to run out of ammo. The enemy will smartbomb all your drones. Always assume the worst, and you'll have a much better chance of being prepared when the worst comes to pass (and it will, often).
6: THE SIXTH RULE OF EVE PVP IS: Do not willingly fight on your enemies terms.
Never let an opponent goad you into a fight. Do not take the fight to the enemy when you know the enemy is waiting for you (unless, of course, you know something they don't, which is fighting on YOUR terms). Avoid getting forced into a fight under all circumstances. Choose your own fights, and don't give credence to any insults to your courage. Courage is not the same thing as stupidity.
7: THE SEVENTH RULE OF EVE PVP IS: Know thy enemy.
When you warp into combat, you should already have a reasonable idea of what you are up against. What ship your opponent is flying, a guess at how experienced they are in game, and knowledge of what other ships are present in system and may pop in on you. Know as much as you can about the capabilities and limitations of whatever ship(s) they happen to be flying, and be prepared for any possible setups. Be as well appraised of any possible blobs and backup as you reasonably can be.
8- THE EIGHT RULE OF EVE PVP IS: Know thy self.
All that goes for your enemy goes double for yourself. Know your ship and setup's capabilities and limitations with you skill points, and know those of your allies and wingmates as well. Be aware of your own skill as a pilot, and act accordingly. And last but not least:
9- THE NINTH RULE OF EVE PVP IS: Don't give free intel.
Rename your ship so it doesn't display "Your Name Here's Ship" on scanner (right click the ship > set name). Don't telegraph your presence in local. Don't discuss your ship(s), fitting, or any fights you had in local (unless you died, in which case its a moot point). Make any opponents present work for every spec of information about you.
10- THE TENTH RULE OF EVE PVP IS: It's a game, don't take it too seriously and HAVE FUN!
EVE is a dark, twisted, and serious game. The thing that we too often forget is that it is indeed a game. The reason we are playing EVE right now instead of doing the dishes or working on that report for Bob at the office is that we want to enjoy ourselves. If EVE ever gets to be keyboard-breakingly anger inducing, you need to take a step back and a deep breath. It's a game; do your best, kick some ass, and try like hell not to get kicked back, but at the end of the day if you end up in your pod (or even in a clone vat) you have to remember to enjoy yourself anyway. Victory would not be so sweet without the challenges on the way.
THE ABOVE RULES ARE NOT SET IN STONE (except the first two). They are guidelines. Sometimes they can be bent, often they are broken. They merely represent a set of principles to keep in mind while playing, concepts that will help you get ahead in the cutthroat universe of EVE.
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