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Last Shout - Posted by: Saebjorn - Friday, 20 November 2009 05:35
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RuneScape News
Adventurer's Log

Nov 19, 2009 - Adventurer's Log
Posted by Benjy

You'll find that clicking on a player's forum avatar image will take you to that player's Adventurer's Log - a new website feature where you can check all sorts of interesting facts about your character. From current quest progress to recent personal events, you'll be able to get the latest news on your and other players' accounts. If you've visited Iconis's Photo Booth, there'll even be a couple of pictures of your character.

As you play we'll be generating interesting news about your character's experiences: high-level NPCs killed, expensive monster drops, and even player kills made on PvP Worlds will be logged. You can also look at other players' logs (if they're public) and compare characters. We feel we've covered a broad selection of newsworthy events, but would love to hear your ideas for what else you might like to see.

Be advised that every player's Adventurer's Log is publicly viewable by default, but you can set your profile to be available to 'Friends only', or make it 'Private' so only you can see it. Regardless of your Log's privacy setting, your 'Time Played' information will only be visible by you. The Adventurer's Log can also be accessed via the website's Community menu, or by clicking here.

We also like to point out that it's possible for members to directly link to the images of their avatar as taken in the Photo Booth. These are the images displayed both on the forums and in the Adventurer's Log. The process for doing so is quite straightforward, and is explained here.

Mod Dylan
RuneScape Content Developer


- Newsmaster

by Newsmaster, Thursday, 19 November 2009 20:35 Comments(0), Read all
RuneScape News
RuneScape Classic Reminder

Nov 19, 2009 - RuneScape Classic Reminder
Posted by Benjy

We'd like to remind everyone who's interested in trying out RuneScape Classic, but has not yet logged in since it was re-opened , that the opportunity to do so will only be available for one more week. Only those members that log into Classic (using their normal username and password) before the end of Tuesday 24th November will be able to continue playing it after this date.

You can access RuneScape Classic here.

RuneScape Classic is the predecessor to the current RuneScape game. It was closed to new members over four years ago, but we want for players to be able to try out this important part of our history. We also have potential further plans for Classic (as discussed in this blog), so another reason for this re-opening is to see how many people are interested.

If you have any questions or wish to discuss this, please visit this forum thread.

Mod Jack H
Tools Developer

Note: If you would prefer not to play through the RuneScape Classic tutorial, there is a button to allow you to skip it under the 'Spanner' menu in game.


- Newsmaster

by Newsmaster, Thursday, 19 November 2009 20:32 Comments(0), Read all
RuneScape News
Potions, Spells and Runes

Nov 19, 2009 - Potions, Spells and Runes
Posted by Benjy

We've taken a careful look at the extreme Herblore potions we released a few weeks ago and have now reintroduced them to safe PvP minigames - that includes Castle Wars, Soul Wars, safe Clan Wars, TzHaar Fight Pit, and the Duel Arena (but not 'no-potion' fights or Tournaments).

As part of this, we've slightly changed the way in which the extreme magic potion works - it now provides a visible Magic stat boost of 7, which decreases over time as with other stat-boosting potions. The normal magic potion's level boost has been increased to +5. We have, however, also made a change to the Magic skill itself, so that if your Magic level is boosted by any means, you will inflict +3% magic damage per boosted level. This is on top of the +10% magic damage you inflict when wielding certain staves.

Part of the reason for these changes is that we've added four new high-level elemental battle spells to the standard spellbook. The Wind Surge (level 81), Water Surge (level 85), Earth Surge (level 90) and Fire Surge (level 95) spells each require one blood and one death rune, and some air runes (and some water, earth or fire runes for those respective elemental spells).

The max hit of Fire Surge is:
28 without boosts
30 with a magic damage-boosting staff
33 with extreme magic/overload
37 with both extreme magic/overload and a magic damage-boosting staff

With those updates, you're going to need some more runes, so, to top it all off, Runecrafting also gets a tweak. As of today, crafting multiple runes out of one essence has changed for the better. Before, you would only gain the ability to craft an extra rune at specific Runecrafting levels (e.g. 2 air runes at level 11, 3 air runes at level 22, 4 at level 33, and so on). Now, there is a 'chance' of getting an extra rune on 'some' of your essences if you are between those set levels, with that chance increasing as your level increases (e.g. at Runecrafting levels 12-21, you will gain 2 or 3 air runes per essence). If you want to imagine it visually, what used to be a step graph has been smoothed out into a curve. This is explained in a little more detail in the Game Guide, but the bottom line is that you'll receive more runes for your hard work.

Mod Chris L (potions/Magic), Mod Rathe (new spells) and Mod Nancy (Runecrafting)
RuneScape Content Developers




In other news...

Your run mode setting is now stored between logins.

You can now take Ava's Attractor and Accumulator to Lanthus and you will be able to retrieve dropped ammo while in Castle Wars. There's also a toggle option on both items to allow you to stop receiving junk.

The pharaoh's sceptre now displays its remaining charges in the name of the item.

The Summoning skillcape now has a boost option to match other skillcapes.

Cannons will no longer waste cannonballs on NPCs in the process of dying. You can now also top up the ammo when it's already firing and there's an auto-setup feature.

Bones to Peaches and Bones to Bananas can now be used to convert any bones up to and including big bones.


- Newsmaster

by Newsmaster, Thursday, 19 November 2009 20:30 Comments(0), Read all
RuneScape News
Achievement Diary: Elite Tasks

Nov 19, 2009 - Achievement Diary: Elite Tasks
Posted by Benjy

Back in 2006, Mod Mark and I sat down and started to develop what we then called 'area tasks'. This idea was concepted and developed into the very first Achievement Diary: Karamja. This was a completely new idea within the game - not a quest, yet not a minigame or skill. It was quite an adventure finding and pushing the boundaries of what was possible at the time, and yet staying within our core ideas for what was to become Achievement Diaries: "To highlight existing content that perhaps players hadn't used in a long time or simply didn't know about, and to show players around an area by using existing content in the area."

Read More...


- Newsmaster

by Newsmaster, Thursday, 19 November 2009 20:28 Comments(0), Read all
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